
Unpatterned Cut
28 Mar 2025 · (16 months ago) · Full Release
Unpatterned Cut is a VR action-reflex game where you have to finish the episodes by killing enemies to survive in the simulation and maybe save your loved ones. Also, push yourself on scores and climb the leaderboard rankings against other players.
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Developer & Publisher: Vnow Games
About
About this game
Unpatterned Cut is a addictive action-reflex game you have never experienced before. Push your limits as you slash your enemies, surrounded by a futuristic environment.
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Episodes Logic
Are you not bored of repetitive rhythm-reflex games? You no longer need to memorize patterns to complete levels. Unpatterned Cut offers you a unique experience with a different pattern in each retry even at the same level.
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Chapters
There are 5 chapters and 16 levels in total. Each chapter has features that are different from the previous chapter. For example, if you successfully pass the first chapter, in the second chapter, there will be spawns of enemies with armor that you need to break their armor to be able to cut them.
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Story Mode
There is a short story mode where you must make choices and explain why you are in the simulation. You do not have to play the story mode to play the levels.
Trailers
System requirements
Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 (64-bit) Processor: Intel Core i5-4590 or equivalent Memory: 8 GB RAM Graphics: Geforce GTX 1050 ti or equivalent DirectX: Version 11 Storage: 3 GB available space Sound Card: Required VR Support: SteamVR. OpenXR, Quest 3, Quest 2, Quest Pro, Oculus Rift S, Valve Index, and HTC Vive.
Features & accessibility
PC system requirements
Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 (64-bit) Processor: Intel Core i5-4590 or equivalent Memory: 8 GB RAM Graphics: Geforce GTX 1050 ti or equivalent DirectX: Version 11 Storage: 3 GB available space Sound Card: Required VR Support: SteamVR. OpenXR, Quest 3, Quest 2, Quest Pro, Oculus Rift S, Valve Index, and HTC Vive.
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