
I Only Moved My Mouse
6 Nov 2026 · (8 days ago) · Full Release
An incremental roguelite where your mouse cursor is the blade: hack and slash through the horde and hold the crystal at the center, tower defense style, wave after wave. Wield three weapons, draft awakenings, raise the forge and your relics, or switch on IDLE and let it play.
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Developer & Publisher: Missroot
About
About this game
Hack and slash, tower defense, roguelite, incremental, idle: all moved by one mouse.
Hack and slash: your cursor is the blade. Every monster it passes through is cut.
Tower defense: wave after wave comes for the crystal at the center. Hold it to the end.
Roguelite: each run deals two weapons beside the one in hand and a fresh draft of awakening cards, and what you keep sends the next run further.
Incremental: shards raise the forge, a melt pays embers for relics, and every number keeps climbing.
Idle: switch on IDLE and the blade, the skills, the signs and the card picks run themselves.Twenty themes
Twenty places to push through, wave by wave, each with its own monsters. Before a run, the themes page weighs your DPS against what the place needs and shows what it pays.Level cards
Three picks a level: cut the pack open with the blade and take one card of three, or open ten at once.Every level pays
Each level pays a skill point for the tree and, from level 40, points for your awakening stats. Between runs, set your starting hand: up to sixteen cards every run opens with, a slot for each boss you beat in the first four themes.Pacts
Seal pacts to make a run harder for more shards and embers: a shorter clock, a crystal of glass, three more elites every wave.A skin for every theme
Clear a theme's wave 40 and its skin is yours: every page, the cursor and the crystal in that theme's light. Wear it whole, or one part at a time.What resets, what staysProgress builds in three layers: one starts over every run, one at every melt, and one never.
Each run starts fresh. You draft awakening cards from scratch again, one from three at a time, up to ninety-nine in a run, and the weapons that come into the two empty sockets climb from LV 1 again. When the crystal breaks, your hand of cards is gone, but nothing you picked up is lost: shards go to the bank, gear to your bag, and the experience is already yours, so even a run that broke early leaves you stronger.
Each melt starts the forge over. Between runs your banked shards buy upgrades along the forge's seven rows and raise the sword's tier from Chipped Iron to Godsteel; when the climb slows, melt the sword. Its tier goes back to one and the forge and the bank empty, but the melt pays embers: the further your runs reached and the higher the sword stood, the more. Embers buy relics rank by rank, and the ranks stay. Right after a melt, before your next run or forge purchase, you may also hand relics back for every ember they cost and spend them another way.
Everything else is yours for good. No melt takes:
your level, and every skill point it paid
your skill tree: 28 nodes holding nine player skills
your signs, five shapes drawn with the blade
your level cards, sixty in all: three picks every level, and each card you pick again climbs a rank, up to rank 30
your relics, and every rank you bought
your gear: sixteen slots, seven rarities, eighteen uniques
every weapon you have won, thirty-nine beside the sword
every theme you have opened, twenty in all
So a melt is never a loss: it trades the sword's tier for relics that never leave, the next climb is faster than the last, and what stays only grows with every run.
Trailers
System requirements
Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-4460 / AMD FX-6300 Memory: 8 GB RAM Graphics: GeForce GTX 750 Ti / Radeon R7 265, 2 GB VRAM DirectX: Version 11 Storage: 4 GB available space
Features & accessibility
PC system requirements
Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-4460 / AMD FX-6300 Memory: 8 GB RAM Graphics: GeForce GTX 750 Ti / Radeon R7 265, 2 GB VRAM DirectX: Version 11 Storage: 4 GB available space
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