Geargrave Outlands cover

Geargrave Outlands

24 Oct 2026 · (21 days ago) · Full Release

E-ntegration

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0 IVGDB Score

The world burned down to rust and ash. What's left is the road, and whatever you can drag onto it. Build a convoy from boarded wrecks and desperate people, find out who fights harder together, give them a plan, and watch them bleed for it. Then rebuild from what survived.

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Developer & Publisher: E-ntegration

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About this game

The world burned down to rust and ash. The road is still open.

Nobody remembers who won the war. What's left: dead highways, towns behind scrap walls, gangs that would kill you for your water, and road sweepers that grind up anything still out after dark. And the car insurance industry, which came through untouched.

Geargrave Outlands is about a convoy of patched-up machines, the broken people who drive them, and what you build out of both.

Built from the wreckageNothing in your convoy came from a factory. The bus you boarded off a cult last week. The tanker belonged to a gang that is lying in the ditch now. The ice-cream truck with the harpoon gun: better not to ask. Every rig is a build, made from whatever you bolted onto it and whoever you put behind the wheel. Weld a ram plow onto the hauler, put the sniper on the roof of the hearse, hang the holy dashboard mascot where it does the most good. Every change pulls the convoy somewhere new, and usually somewhere stranger.

Who rides with whomA truck without hands is scrap that happens to move. One of your people drives; the rest man the guns, patch the hull, jump across to board, or keep the radio talking. Who sits in which cab is the most interesting decision you will make.

Two old war buddies on one truck fight like one person. A gunner, a mechanic and a medic in the same cab are worth more than three. Seat two grudges side by side and see how far you get. Every one of your crew has a face, a past, debts and opinions. They grow, earn perks, and pull off manoeuvres together that nobody planned. They also argue in camp, and they walk off when the water runs low or you rob the wrong people.

The raiders who surrender today can ride with you tomorrow. Their loyalty is negotiable. Their aim usually isn't.

Give the order. Watch them fight for it.When dust rises on the horizon, choose a plan: guns blazing, a boarding party, or talk the gang into giving up. Your convoy carries it out with everything you built into it. Cap, the convoy's robot bookkeeper, rehearses the fight before you commit and tells you how he rates your chances. Ignore him at your own risk. And when you'd rather call every shot yourself, take the battle round by round.

You command the convoy, you don't steer it with a wheel: this is turn-based strategy, not a driving game.

The road remembersOut here, word travels faster than diesel. Win too often with the same trick and the next gang shows up ready for it: spikes welded onto the flanks for your boarders, plate on the heavies for your guns, earplugs and a hardliner at the table for your politician. Five major factions and three regional powers keep track of what you did to their people. Free your prisoners and the story gets around. Rob them and it gets around faster.

The wasteland won't let you settle, so don't. Tear the convoy apart, reshuffle the crews, try the build you swore you would never drive.

Every wreck is a spare partWhatever you stop, you can keep. Board a rig and it rolls on under your colours. Make its crew surrender and they are yours to recruit, release or rob. Shoot it to pieces and you get scrap. Burn it and you get ash. Your next convoy is built from what this fight leaves behind.

It cuts both ways: a rig you lose stays in the ditch, and the people in it don't always walk away.

Funny, the way the end of the world is funnyA mayor who washes his white limousine with drinking water. A cult that worships the Great Discount and reads a 41-meter receipt as prophecy. And since only the sweepers and the insurers survived the fire, Geargrave Outlands is, as far as we know, the first car combat game that lets you take out an insurance policy. The small print arrives by radio. Read it.

Currently in Early Access — and already a full game

Two hand-built campaigns, each its own region, tone and story:

Sector East — "Dry Tanks": get a stranded convoy moving before it dies of thirst, then follow the road to the Sweepers' secret and one of four endings.

Sector West — "Rescue Rudolph!": an alpine detective mystery with a real twist and three endings. It opens once you have finished Sector East.

85 hand-authored encounters and more than 300 road events, plus a procedural generator that casts fresh gangs for the space between story beats, and 41 road incidents that walk into the middle of a battle.

85 locations to explore, ten of them hidden off the road network.

More than 60 vehicle types to fight, board and take home, from buggies and battle buses to tanks, tankers, monster trucks and walking battle frames.

Over 100 conversations with the people you meet, and 34 cargo stories hidden in what you haul.

A battle screen that grows with you: your first fights show only the essentials, and the deeper command levels (crew hands, boarding, combo manoeuvres, capstones) open one battle at a time. A guided practice battle teaches the basics.

Three difficulty levels (Light / Normal / Brutal).

50 Steam Achievements and eleven languages: EN, DE, FR, ES, IT, JA, ZH, RU, PT, PL and 한국어, every line of interface, story and dialogue.

Mod support, built in. A mod is a folder of JSON, images and sound: its own map, factions, quests, battles, dialogue, crew, vehicles and ending. No SDK, no code. Drop it into the game's levels folder and it shows up in the level picker as a Community Mod; the game checks every mod on load and names the exact file and line that is wrong.

Full controller support. Every screen is pad-navigable with rebindable keys. (Steam Deck Verified is not a target for Early Access; see below.)

Help shape it from inside the game. Press Ctrl+T to fix any line of the translation in your own language, or F10 to point at an image that looks wrong. Both go straight to our public support page on GitHub:

Trailers

▶ Watch trailer 1↗▶ Watch trailer 2↗▶ Watch trailer 3↗▶ Watch trailer 4↗

System requirements

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (4 threads, ~3 GHz) Memory: 4 GB RAM Graphics: Vulkan 1.0 or DirectX 12 GPU with 2 GB VRAM: GeForce GTX 750 Ti / Radeon R7 260X / Intel UHD 620 DirectX: Version 12 Storage: 4 GB available space Additional Notes: 1920×1080 recommended; lower resolutions are scaled

Features & accessibility

PC system requirements

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (4 threads, ~3 GHz) Memory: 4 GB RAM Graphics: Vulkan 1.0 or DirectX 12 GPU with 2 GB VRAM: GeForce GTX 750 Ti / Radeon R7 260X / Intel UHD 620 DirectX: Version 12 Storage: 4 GB available space Additional Notes: 1920×1080 recommended; lower resolutions are scaled

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Aggregated from: steam